Revolver

Main short firearm of the game. It is a two-action Nagant revolver. Cylinder of the revolver holds 7 rounds. Cylinder is fixed, that means reload must be done through reloading window, which forces the shooter to manually eject the spent casing and load the round one at a time. (more description incoming)

Ways of acquiring

 * At the main base, before heading out for the first mission, Oliver gives one to you with a few rounds.
 * Two are located in the Moscow Eye inside the building in the middle of the map. Exact place is marked by question mark (?), if the spot is available for chosen mission. Sometimes there is a scripted event with infected soldier just in front of said building.
 * Can be made by electric lathe in the main base, the recipe requires 6.00 Mechanical parts and 4.00 Electronical parts.

Characteristics
The Revolver has a few characteristics that one needs to understand to use it efficiently. Depending on the chosen difficulty, revolver deals medium to small damage while having tough to compensate recoil. Without additional perks, it takes roughly 5-6 shots to kill a Shadow and 4-5 to kill a NAR Soldier. Accuracy of the gun depends on rate of firing, if a shooter waits out the recoil before shooting the next round, Nagant can consistently hit targets at medium, and even long ranges. If shooting faster, revolver manages to hit targets at medium ranges, but firing at close range is the go-to strategy. When it comes to rate of fire, revolver can empty its cylinder in about 2 seconds. In case of emergency, non-disciplined shooter can easily spend whole 7 rounds, hitting nearly 2-3 of them, even though enemy stands close to them.

However, if used properly, revolver can be used to quickly dispatch any single foe, be it NAR or Shadow, before enemy can retaliate. In case of NAR, standing closer to the enemy and shooting fast, preferably to the head, is viable yet dangerous strategy. To kill Shadow, shooter should never stand still, instead one should aim and hit 2-3 shots, depending on the proximity of the Shadow, then extend the distance (run away) and repeat until enemy is dead. Due to long reload and small cylinder capacity, revolver forces the shooter to grab cover when more than one enemy appears. If there is more than two enemies in range, one must be really careful, else risks injury.

Thanks to availability of the Nagant, one can carry more than one loaded revolver at all times. With this technique, if one gun runs dry, shooter can quickly pull out second or even third gun and continue shooting.

Pros and Cons
Pros:

-High rate of fire

-Ammunition is plentiful

Cons:

-Tough recoil if shooting rapidly

-Low damage

Ammunition
Uses Revolver Ammo that can be found easily in most locations. Main source of this ammo are NAR soldiers, who usually carry 1-5 rounds. In addition ammo can be found in a few locations:

Moscow Eye

-Building with 2 Nagants, there are 3 packages of 7 rounds each in the same room as revolvers

-Same building, second floor, the other room holds one package (7 round)

-Tent with NAR service codes, inside NAR checkpoint and Broken Truck

(add locations where ammo is always found and best ways to find it, locations may not spawn on given mission).

It can also be crafted at the Hydraulic Press, the recipe takes 1.00 Mechanical parts and 2.00 Flammable to produce 7 rounds.

Modifications
Magazine:

-Standard magazine: No change

Trigger:

-Standard trigger: No change

-Hardened trigger: Stability +1

-Softened trigger: Recoil reduction +1

Barrel:

-Standard barrel: No change

-Sniper barrel: Range +2

-Suppressor: Damage -1 | Silenced

-Long barrel: Damage +1 | Range +2

-Riffled barrel: Damage +2

-Compensator: Recoil reduction +1

Stock:

-Standard stock: No change

-Reducer: Recoil reduction +1

-Heavy stock: Stability +1

-Knuckles handle: Increased melee damage

Scope:

-Standard sights: No change

-Closed red dot sight: No change

-Open red dot sight: No change