The main short-medium firearm of the game. The tube magazine of the shotgun holds 4 shells. The tube magazine is fixed, that means reload must be done through reloading window, which forces the shooter to load the shells one at a time.
Ingame Description: Multi-shot, smoothbore pump-action shotgun. The most practical armament, very easy to manufacture and use. With a little skill, you can modify its age-old design to increase its possibilities.
Methods of Acquisition
- Two are located in the Moscow Eye inside the buildings in the north? of the map.
- Can be made by Electrical Lathe in the main base, the recipe requires 10.00 Mechanical parts & 8.00 Electronical parts.
The shotgun resembles the Russian made Baikal MP-133 made by the Kalashnikov Concern. The shotgun comes with a Wood stock and front grip.
Pros and Cons
- High damage when in close range
- Best against shadows and chernohosts
- Magazine size is small
Uses Shotgun Ammo that can be found in some locations:
It can also be crafted at the Hydraulic Press, the recipe takes 6.00 Mechanical parts and 3.00 Flammable to produce 8 shells.
|Standard Magazine 4 Shells||Standard Trigger +/- 0||Standard Barrel +/- 0||Standard Stock +/- 0||Standard sights +/- 0|
|Chamber Reinforcement Damage +1 & Range +1||Enhanced Trigger System Range +1 & Stability +1||Long Barrel Damage +1 & Range +2||Reducer Range +1 & Recoil Reduction +1||Open Red Dot Sight Stability +1|
|Extended Magazine Space Magazine +1 shell||Rough Trigger Stability +1 & Recoil Reduction +1||Short Barrel Damage +2 & Range -1||Assault Stock Stability +1||Closed Red Dot Sight Range +1|
|Cassette Magazine Recoil reduction -1 & Magazine +2 shell||Automatic Trigger System Damage -1 & Recoil Reduction -1||Widened Barrel Damage +1 & Recoil Reduction +1||Thermal Vision Scope Thermal Imaging|